![]() ![]() This will start to be implemented in the second campaign each onwards - we're starting off with the easy baby campaigns, before moving onto the longer epics. I'll adapt your preference to the available unit list of the given campaign - each deals with a different race and thus has different options available to them. Feel free to specify if you generally want to be, say, a tough melee guy, or a flashy skirmisher, an archer or a wizard. Anyone who puts themselves up for adoption in the thread will have a guy named after them for each campaign. We will need your help. Specifically, minions - they're renamable, and sometimes to a degree customisable in terms of promotion paths. BATTLE FOR WESNOTH STRATEGY HOW TOapproximately a third of the campaigns before) will teach you how to survive in this cold, unfeeling environment, as we complete all sixteen of the campaigns that are not called Under the Burning Suns. Myself and Integrity (each of us having finished. It's evolving, but some rules remain the same. There is an extensive and by this stage generally excellent standard of both portrait and sprite art, pretty decent music, and a competitive online scene. People of varying ability wrote and designed campaigns for it. ![]() It is also unashamedly reliant on the RNG - most of the time, units on flat ground will hit each other 60% of the time, and it's very rare to see higher than 70% or lower than 30%. It was thrown out into the world as an engine. Your minions are somewhat individual, though not to the degree of, say, most Fire Emblem characters. Wesnoth is, itself, a tactical, turn-based RPG. When did this become more beautiful than this? People who've been there from closer to the start remember a time before it was the polished, Steam-worthy production it is today. It is the effort of many hands over the course of years. I have tapped and prodded it on and off for close to a decade now. Battle for Wesnoth has been around as long as I can remember. ![]()
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